![]() Heavily improved stockpile usage and how the AI fills its production queues, they should now build more efficiently.The AI is significantly smarter about choosing settling locations.AI units will now actively try to move away from reinforcement locations (by morgoth).In general the AI should be more challenging (without additional cheats!) and less apathetic, most notably on difficulties higher than normal.AI turn times in the late game are reduced significantly.Improved world generator for better custom map compatibility.New optional game features targeted at multiplayer play, like a spectator mode or an alternative take on the balancing of resources, anomalies and villages.By default Kapaku starting regions are assured to be volcanic (even if volcanic terrain is set to "none").Assimilation effects are now displayed in the tooltip of Villages as well.The Academy screen is sorted more sensible (Heros that need level ups or jobs are sorted to the front).Resource stock and income values between 100 are now truncated to one decimal place (Implemented by fellow modder Cornebre).Capacity list icons are now colored depending on the Capacity Provider (Unit Design, Hero specific or Item), Color coding can be configured in the game's UI options menu.Selecting the Icon of a known living Empire on the End-Turn-Panel with the right or middle mouse button now opens the diplomatic Negotiation Screen with that Empire.Selecting a Unit Design in a City's construction menu with the right or middle mouse button opens the Unit Designer.Allows defining at which zoom level the detailed 3D World map transitions into the abstract map (by morgoth).Allows modifying the default move speed of Armies, similar to how the battle speed can be altered (by morgoth). ![]()
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